You shoot them and there no indications whatsoever whether or not you are actually damaging them. You're on foot with a laser gun, fighting the regular cyberspace enemies from the flying sections, and none of them have any hit feedback. Because as is, it doesn't even feel finished. If they were gonna do something different like that, with you fighting on foot, it needed far more iteration than what they went with. I haven't played the original game but I did look up how the fight played out there, and it appears as though it was originally a standard flight section, so I don't fully understand why they changed that. It should have just been another standard cyberspace flying fight imo. I didn't mind the ending cutscene but the fight against Shodan was poor. It only really bothers me because up until the ending, this is a 10/10 for me. I feel like the ending is not as solid as the original. You get the rejection scene for the TriOp job, but that's it. Huh? In the original, it's very clear that "old habits die hard", and you're right back to hacking. No so much the earth part, but as soon as you do whatever the hell it was you did in cyberspace, shodan's face appears, and that's it? Then a shuttle is showing going towards the station. I was also surprised by how abrupt and underwhelming the ending cutscene was. You don't actually engage shodan, and it's not even clear WTF you're doing. They did a fantastic job with 95% of the game, but I think the final battle may be one of the least inspired, and flabbergasting finales I've ever played in a FPS.ĭid they just run out of steam and ideas? It's so slow and nebulous, and doesn't build on anything you've done for the previous few hours.
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